4.9 Anthropic CEO Amodei calls for slower AI development and shared safety rules — 11 src2.6 Agility Robotics unveils Digit 5 humanoid for warehouses and factories — 2 src2.4 Apple ships rebuilt Siri with Google Gemini, but not in the EU — 2 src2.2 Siri AI in macOS 27 Golden Gate: FAQ, Germany availability, privacy questions — 2 src1.7 Sam Altman says OpenAI will not go public in 2026, citing AI safety concerns — 5 src1.4 OpenAI contractors review real ChatGPT conversations to rate responses, report says — 2 src1.3 Anthropic data retention policy prompts firms to limit Claude use for sensitive work — 1 src1.3 CoMem Paper Proposes Shared and Individual Memory Design for LLM Multi-Agent Systems — 1 src1.3 Paper proposes evolving context parameterization for large language models — 1 src1.3 Fine-Tuning Vision-Language Models with Listener Gaze for Referring Expressions — 1 src4.9 Anthropic CEO Amodei calls for slower AI development and shared safety rules — 11 src2.6 Agility Robotics unveils Digit 5 humanoid for warehouses and factories — 2 src2.4 Apple ships rebuilt Siri with Google Gemini, but not in the EU — 2 src2.2 Siri AI in macOS 27 Golden Gate: FAQ, Germany availability, privacy questions — 2 src1.7 Sam Altman says OpenAI will not go public in 2026, citing AI safety concerns — 5 src1.4 OpenAI contractors review real ChatGPT conversations to rate responses, report says — 2 src1.3 Anthropic data retention policy prompts firms to limit Claude use for sensitive work — 1 src1.3 CoMem Paper Proposes Shared and Individual Memory Design for LLM Multi-Agent Systems — 1 src1.3 Paper proposes evolving context parameterization for large language models — 1 src1.3 Fine-Tuning Vision-Language Models with Listener Gaze for Referring Expressions — 1 src
GameWAM Paper Proposes World Action Model for Video Game Agents
A new arXiv paper introduces GameWAM, a world action model intended for agents that play video games featuring first-person viewpoints, fast visual changes, persistent world state, and varied native controls. The authors argue that current game agents translate visual and task context straight into actions without modeling world dynamics explicitly, and their approach adds that missing component. The submission is a replacement cross-list entry on arXiv cs.LG.